Topics in Performance Studies:
LIVE ART ON THE INTERNET

H28.0650/Fall 2002

Tisch School of the Arts - Dept. of Drama

class schedule   readings   |   assignments   |   links

Tuesdays: 2:00pm - 4:45pm
NYU Silver Center for the Arts and Sciences
(formerly known as the Main Building), Room 412

Instructors: Toni Sant + Martha Wilson
Office Hours: Thursdays 5pm-6pm
TSOA 721 Broadway, Room 305A


COURSE DESCRIPTION

This course examines ideas of online performance from two perspectives: historical and practical. The historical perspective traces the development of performance art in the United States with particular emphasis on early feminist performances by Susan Mogul, "culture wars" performances by Annie Sprinkle and Ron Athey, and Teh-Ching Hsieh's year-long "time clock" performance among others. We shall also see how over the past decade the Internet has often been explored as a site for performance, first through the medium of text and later with graphic browsers and applications using multimedia over faster modems. The present moment compares with the "golden age" of American avant-garde practice in the 1970s, when artists were encouraged to experiment wildly. Thoughout the semester, students will generate their own experiments in Live Art on the Internet through collaborative performance work, which will be presented to the class as it evolves.

The Internet is still a wide open frontier with very few fences in place. We will explore how performers are exploiting this new medium as well as raise questions on the artistic, legal, political and economic implications of presenting live art on the Internet, with special emphasis on liveness and the ontology of performance. What happens when live performance is mediatized via the Internet? Performers are often unwilling (perhaps because they view their bodies as their instruments) to make the leap from the human body to the body of the Internet, with its parallel circulatory system and interactivity. Rather than merely using the world wide web as a broadcasting medium for existing work (or even works which would loose little without the wired component) this class explores the online world as a new performance/art medium in its own right.

class schedule   readings   |   assignments   |   links

STUDENTS' PROJECTS
ROLLING DIM SUM
By: Candice Palladino, Yuko Shimo, and Xiao Li Tan

An experimental performance piece involving a Caucasian couple speaking Mandarin in a Chinese Teahouse in New York City. The artists wish to bring performance/art into the enclosed Chinese Community. The goal is to close the language barrier between two cultures by having the actors perform in Chinese. The website presents documentation of the performance that took place on November 3, 2002.

TITLE THIS
By Raquel Alessi, Anastasia Hanan, and Kat Ross

Using found images and Eisenstein's Theory of Montage, this project aims to evoke an emotional response from the audience, which is then documented in a series of titles that the audience gives to the images. The website is interactive and you are urged to partecipate.

COMMUNITY CONNECTIONS: LEARNING THROUGH PLAY
By Anna Roberts and Samuel Shipman

Through creative drama games and journies through a magical Imagin-o-matic, children explore a world where anything is possible. The website documents a creative drama workshop created for children ages 4-7.

CRAPSTER
By Erin Dawson and Nicholas Korbee

Crapster is an Internet booby trap. The website pits subway performance against peer-to-peer filesharing networks and software systems to raise questions about the value of music both on the Internet and on the street.

THE CAT-CALL GAME
By Amy Gargan, Jay Stolar, and Tiffany Tejeda-Rodriguez

A game in which the player is a female college student in NYC who must try to make it to class on time. The player faces several catcallers and is given multiple choices of how to respond. If she arrives to class on time, she wins; if she doesn't, she loses.

UNTITLED DREAM IN ONES AND ZEROS
By Sarah Curran, David Herman, and Tom Krause

Dreams are the ultimate virtual reality. This project is, in a sense, an online dream; it is a virtual reality filtered through yet another virtual reality. Through both the structure of the website and the aesthetic choices made in producing the video, this project attempts to give the user the experience of "dreaming in ones and zeros."