| Topics in Performance Studies: LIVE ART ON THE INTERNET H28.0650/Fall 2002 Tisch School of the Arts - Dept. of Drama |
Tuesdays: 2:00pm - 4:45pm Instructors: Toni Sant
+ Martha Wilson
|
COURSE DESCRIPTION This course examines ideas of online performance from two perspectives:
historical and practical. The historical perspective traces the development
of performance art in the United States with particular emphasis on early
feminist performances by Susan Mogul, "culture wars" performances by Annie
Sprinkle and Ron Athey, and Teh-Ching Hsieh's year-long "time clock" performance
among others. We shall also see how over the past decade the Internet
has often been explored as a site for performance, first through the medium
of text and later with graphic browsers and applications using multimedia
over faster modems. The present moment compares with the "golden age" of
American avant-garde practice in the 1970s, when artists were encouraged
to experiment wildly. Thoughout the semester, students will generate their
own experiments in Live Art on the Internet through collaborative performance
work, which will be presented to the class as it evolves. |
|
| STUDENTS' PROJECTS |
| ROLLING
DIM SUM By: Candice Palladino, Yuko Shimo, and Xiao Li Tan An experimental performance piece involving a Caucasian couple speaking Mandarin in a Chinese Teahouse in New York City. The artists wish to bring performance/art into the enclosed Chinese Community. The goal is to close the language barrier between two cultures by having the actors perform in Chinese. The website presents documentation of the performance that took place on November 3, 2002. |
|
TITLE
THIS Using found images and Eisenstein's Theory of Montage, this project aims to evoke an emotional response from the audience, which is then documented in a series of titles that the audience gives to the images. The website is interactive and you are urged to partecipate. |
| COMMUNITY
CONNECTIONS: LEARNING THROUGH PLAY By Anna Roberts and Samuel Shipman Through creative drama games and journies through a magical Imagin-o-matic, children explore a world where anything is possible. The website documents a creative drama workshop created for children ages 4-7. |
| CRAPSTER By Erin Dawson and Nicholas Korbee Crapster is an Internet booby trap. The website pits subway performance against peer-to-peer filesharing networks and software systems to raise questions about the value of music both on the Internet and on the street. |
| THE CAT-CALL GAME By Amy Gargan, Jay Stolar, and Tiffany Tejeda-Rodriguez A game in which the player is a female college student in NYC who must try to make it to class on time. The player faces several catcallers and is given multiple choices of how to respond. If she arrives to class on time, she wins; if she doesn't, she loses. |
| UNTITLED DREAM IN ONES AND ZEROS By Sarah Curran, David Herman, and Tom Krause Dreams are the ultimate virtual reality. This project is, in a sense, an online dream; it is a virtual reality filtered through yet another virtual reality. Through both the structure of the website and the aesthetic choices made in producing the video, this project attempts to give the user the experience of "dreaming in ones and zeros." |